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Storyline Day 3 - Planning Howl's Adventure

  • Writer: effortlessedu
    effortlessedu
  • Jan 13
  • 2 min read

Updated: Jan 19

Intro

I wrote in the previous blog that I wanted to practice using conditions and branching a bit more, and that I'm a big Studio Ghibli fan. So I've decided to try a mini-project without following a tutorial to test how well I understand what I've learned.


In this project, the user will be asked a series of questions to determine where they will go today. They are put in the role of "Master Howl" from Hayao Miyazaki's movie adaption of Howl's Moving Castle. If you've seen the movie, you'll know that in Howl's home, next to the door, is a dial divided into four segments.


Where the door leads depends on which segment the dial is turned to. This project is based on that idea.


The questions' responses are weighted and, based on the "Master's" score at the end of the survey, the dial will turn to the appropriate location and lead them there.




I used my notebook to plot the outline of this project as I find that writing things down fosters clarity in the planning process. I may need more questions, but so far I've plotted out how some of the weighting, conditions, branching, and layers will work. (I wrote "conditionals" in my notebook... force of habit from my ESL teaching days. 😅)

Angelique's notebook, showing some of her planning notes for this project.
The outline of the project

Before I had fully decided why, I spent time recreating the dial in Canva. I think at some point, I'd like to try an animation where we actually see the dial turn.

A side-by-side comparison of Howl's dial, with the original dial on the left and Angelique's Canva recreation on the right.
The original is on the left. Not a bad approximation, I think.

That's it for now. Next post: building Howl's Adventure. See you next time!





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